I could redo the shape. Just wondering if it's possible
Editing Shapes in the Shape Manager
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bluetish99
- Posts: 9
- Joined: 23 Apr 2019, 17:23
Editing Shapes in the Shape Manager
Hi, does anyone know if there's a way to remove tweaked points from your shapes in the shape manager? I made a mistake, and now no matter how much I tweak the points to try to match it to the original, they still move when I mix it, creating a nasty effect
I could redo the shape. Just wondering if it's possible
I could redo the shape. Just wondering if it's possible
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rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Editing Shapes in the Shape Manager
You could make a copy of the original mesh and use it to snap these points to. If they have the exact same position, they won't be green.
Or you could snap them all at once to that copy using shrinkwrap (closest point mode)
Or you could snap them all at once to that copy using shrinkwrap (closest point mode)
softimage resources section updated Sep 26th 2026
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bluetish99
- Posts: 9
- Joined: 23 Apr 2019, 17:23
Re: Editing Shapes in the Shape Manager
Ohh I see, thanks! 
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wavo
- Posts: 12
- Joined: 19 Oct 2018, 15:02
Re: Editing Shapes in the Shape Manager
Hello,
You could also use a weigthmap to controll the deformation!
http://softimage.wiki.softimage.com/xsi ... tMaps.html
create a weightmap ,blend (only)the desired Shape to 1! select the Shape(clusters)then go to Deform-Shape-Modulate Shape Key with..., select the Weightmap(Explorer)! now you can controll parts
of the shape by painting on the weightmap.When satisfied frezze the ApplyWeightmapToClusterkey-Operator and delete the weightmap.
Walt
You could also use a weigthmap to controll the deformation!
http://softimage.wiki.softimage.com/xsi ... tMaps.html
create a weightmap ,blend (only)the desired Shape to 1! select the Shape(clusters)then go to Deform-Shape-Modulate Shape Key with..., select the Weightmap(Explorer)! now you can controll parts
of the shape by painting on the weightmap.When satisfied frezze the ApplyWeightmapToClusterkey-Operator and delete the weightmap.
Walt
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Daniel Brassard
- Posts: 878
- Joined: 18 Mar 2010, 22:38
- Location: St. Thomas, Ontario
Re: Editing Shapes in the Shape Manager
Select the cluster you want to modify
Select the components (points) in the cluster you want to delete
Do one of the following:
- In the Edit panel, click the minus ( – ) button (next to the Cluster button).
or
- Choose Edit > Remove from Cluster from the Edit panel.
Select the components (points) in the cluster you want to delete
Do one of the following:
- In the Edit panel, click the minus ( – ) button (next to the Cluster button).
or
- Choose Edit > Remove from Cluster from the Edit panel.
$ifndef "Softimage"
set "Softimage" "true"
$endif
set "Softimage" "true"
$endif
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mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
Re: Editing Shapes in the Shape Manager
If you install gear there is a menu option to reset shape deformation on selected points. It will leave an operator so once you're happy with the reset best to freeze it off, otherwise any future changes will also get reset.