Post
by Mathaeus » 10 Apr 2019, 14:58
Game style renderer like EEVEE against path-tracer is unfair comparison, there is a good number of features just not possible in EEVEE. Not only raytracing is missing, shadows from area lights and similar - for now it can't even render the object or deformation motion blur, and according to limitations of other game renderers, I don't believe they'll enable it in future. So, from my experience, something like Octane could give a way faster overall, no need in Octane to fake the basics like mention object/deformation motion blur.
EEVEE should be compared with Unreal renderer or something like, here I'd appreciate the EEVEE automatism and simplicity. And yeah, in last years, Blender team showed a really good taste when it comes to choice of renderers, much better than Maxon, IMO.