
kep in mind that i'd have to amimate it

Indeed, but it wouldn't need to be very dense, you can let the actual pushing model seep through, and shade both the cloth and the pushing model with a round corners shader ('blending' them together) for the pushed details.Draise wrote: 04 Mar 2019, 20:19 Ultra dense Cloth simulation? With some of stretch and sheer stiffness.
yes indeedrray wrote: 04 Mar 2019, 21:28 good old shrinkwrap could be worth a try too (stack would look like: syflex ICE cloth sim, increase subdivision, some shrinkwrap, some smooth for roundness) .. but probabyl syflex is fast enough for ultra highres sim