Let's remove Quaternions from every 3D Engine
http://marctenbosch.com/quaternions/
I haven't had a chance read this really.
What implications does this have for XSI if any?
Let's remove Quaternions from every 3D Engine
-
Nolan
- Posts: 56
- Joined: 11 Apr 2011, 21:47
-
blaxxun
- Posts: 48
- Joined: 04 Mar 2014, 12:23
- Location: Austria
Re: Let's remove Quaternions from every 3D Engine
Quaternions are computationally inexpensive. Thats why they are used.
They are hard to grasp because they are 4 dimensional.
https://www.youtube.com/watch?v=zjMuIxRvygQ
They are hard to grasp because they are 4 dimensional.
https://www.youtube.com/watch?v=zjMuIxRvygQ