Post
by gaboraa » 18 Aug 2018, 10:58
Face Weighted Normals aka weighted normals. This concept is super-duper important in game industry and I haven't found any plugin or script to adjust the face weighted normals. Maya has this feature called "set to face" but we don't have it by default. So recently I found rray's approach to the issue and created a separate Ice Node.
Here is an example what it does:
To use it you must add user normals before you apply the compound to the mesh.
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