Discussions regarding modelling with SOFTIMAGE©
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wireframex
- Posts: 425
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- Location: France
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by wireframex » 27 Dec 2017, 08:57
Hi,
I am looking for an interactive
radial and rectangle array for SI.
I didn't find nothing about it. Maybe a script or plugin exist ?
All the best and happy new year to all the SI TEAM

Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
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Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
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by Draise » 27 Dec 2017, 18:19
Motion Tools addon has this feature, and it's animatable and has cool simulation/control for animation - using particles and ICE. It's pretty straight forward. The only issue is... instances with good UV's and materials.. that is a bit of a headache to convert instances to export to third party renderes.
Or you can try this ol little addon:
Download
Happy new year back to you!
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wireframex
- Posts: 425
- Joined: 08 Jun 2009, 21:02
- Location: France
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by wireframex » 28 Dec 2017, 18:27
Thanks Draise
I know this addon but it is not interactive at all.
I read my message again and I saw it what not so clear than I thought ...
In fact I was talking about interactive "modeling"

Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
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rray
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- Location: Bonn, Germany
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by rray » 29 Dec 2017, 02:41
Hi,
can you give an example of what you would do with it?
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wireframex
- Posts: 425
- Joined: 08 Jun 2009, 21:02
- Location: France
Post
by wireframex » 29 Dec 2017, 09:41
rray wrote: 29 Dec 2017, 02:41
can you give an example of what you would do with it?
Here is some examples :
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
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rray
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- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
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by rray » 29 Dec 2017, 17:30
Nothing directly but it can be done with the ICE node "Create copies from polygon mesh".
Apply the node to an empty polygon mesh and set a source object. For a second or 3rd dimension, you can add more nodes of the same, but with the source object set to "self".
Parameters can be adjusted interactively then using the transform parameters in the node PPGs and transforms on the source object's points
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Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
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by Draise » 29 Dec 2017, 19:32
Yeah, you can build that tool using ICE. The good thing with the Motion Tools is part of it is already built. Including two nulls that you can interact with in the viewport for the spiral/circle size. You could get dot products, distance to and from different nulls, etc; to drive those node trees - and it's all quite interactive - just a lot more flexibility and more setting up..
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wireframex
- Posts: 425
- Joined: 08 Jun 2009, 21:02
- Location: France
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by wireframex » 30 Dec 2017, 17:38
Ok thanks
ICE is not my friend but I will try it ...
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory