I have a sphere with a texture_projection.
Now I would like to evenly split the texture_projection in 4 parts.
Somehow I dont manage, to cut the texture_projection in the texture editor.
Is there a quick way, to achive that?
At the moment I am doing it by creating a grid, generating an overall texture projection and than choose the clusters and create a texture projection only for that cluster, so that it fits.
After that I freeze everything and do the fold operator to create a sphere. But if I would like to split that cluster again in 4 texture_projections, I have to go back to the grid and do it there.
Thanks alot!
sant0s
edit: the sense behind that is: I have one overall color of the planet earth and for parts, that are closer. But as soon as I get over the pixel amount that is alowd, I cannot render.
So I cut it in 4 parts a 30k instead of heaving on with 120k pixel resolution.