turbulize mesh - via weight maps ?

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thorsnuts
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Joined: 08 Oct 2012, 17:42

turbulize mesh - via weight maps ?

Post by thorsnuts » 27 Oct 2017, 13:53

Hello,

I'm trying to achieve a look using turbulize mesh, but I'd like to break it up using weight maps - So certain areas are effected and others not.

Is this possible?

thank you

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rray
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Re: turbulize mesh - via weight maps ?

Post by rray » 27 Oct 2017, 14:01

you can use a scalar to 3d vector to convert your weightmap to the variance
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thorsnuts
Posts: 153
Joined: 08 Oct 2012, 17:42

Re: turbulize mesh - via weight maps ?

Post by thorsnuts » 27 Oct 2017, 14:45

Hello,

Thank you for the time. So I ran into a problem where the Value of the Get Weight map node is Black and doesn't plug into the Scalar node

thorsnuts
Posts: 153
Joined: 08 Oct 2012, 17:42

Re: turbulize mesh - via weight maps ?

Post by thorsnuts » 27 Oct 2017, 14:46

Another question would be how to control the Variance number once it's pluged in?
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rray
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Re: turbulize mesh - via weight maps ?

Post by rray » 27 Oct 2017, 15:00

you'll have to double click the blue weightmap node, then select the "weights" parameter with the explorer.

If you want to modify the strength, you can put a multiply node between "scalar to 3d vector" and "turbulize mesh", and edit the multiplication vector
softimage resources section updated Sep 26th 2026

thorsnuts
Posts: 153
Joined: 08 Oct 2012, 17:42

Re: turbulize mesh - via weight maps ?

Post by thorsnuts » 27 Oct 2017, 15:14

Awesome... thanks!!!.

Works lovely

Thanks for the time