honestly there is nothing that is better and easier to use than mudbox for painting. The ease of use and the photoshop layer system for painting is unmatched.
All the other softwares are way more complicated for such task that should be very intuitive and fast. As far as painting goes, Mudbox is #1 for me.
For 3d sculpting is a disgrace tho, performance wise is a choking machine, always buggy with slow refresh, when you have a dense mesh (not even that much at 4 mil poly) and you try to fine tune or detail something, the viewport becomes unresponsive, activating wireframe makes the model go wild, and i have 2x 1080.
i couldnt have a slowdown on zbrush with a 40mil poly model on my i7 990x old machine. The technology behind mudbox is just bad. They gonna have a lot to catch up with zbrush, uvs, app interchange, map exports, is simply inferior to zbrush. Sculpting in general, mesh handling, tools, on top of tutorials support material and all that.
BUT it is extremely cheap so, it'll do the trick
