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Softimage Quake3 MD3 Exporter PluginAuthor: Archangel35757 From the si-community thread:
I wanted to post here to say that I have written a Quake3 MD3 model exporter for various
versions of Softimage (XSI 6.0 to 2015) and XSI ModTool (6.0/7.5). You can download
the exporter from here: https://jkhub.org/files/file/3301-softi ... -exporter/
Known issues/bugs: Currently I have an issue concerning pressing the "Cancel" button
on the progress bar causing SI to crash if export settings are modified and another
export is attempted. I haven't had time to debug and fix it yet-- but it's on my ToDo
list.
I would really appreciate some feedback. HTML help is included with the plugin-- just
press the "?" in the dialog. Enjoy!
local backup:SI2015_Quake3_MD3_Export.64.xsiaddon / Softimage_MD3_Exporter_Plugin_Pack.zip for other versions (6.0 to 2015 including ModTool)
author link: n/a / si-community
thread
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Archangel35757
- Posts: 15
- Joined: 12 Apr 2013, 14:18
- Skype: Archangel35757
Post
by Archangel35757 » 05 Oct 2017, 16:49
Hello all,
I wanted to post here to say that I have written a Quake3 MD3 model exporter for various versions of Softimage (XSI 6.0 to 2015) and XSI ModTool (6.0/7.5). You can download the exporter from here:
https://jkhub.org/files/file/3301-softi ... -exporter/
Known issues/bugs: Currently I have an issue concerning pressing the "Cancel" button on the progress bar causing SI to crash if export settings are modified and another export is attempted. I haven't had time to debug and fix it yet-- but it's on my ToDo list.
I would really appreciate some feedback. HTML help is included with the plugin-- just press the "?" in the dialog. Enjoy!
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rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Post
by rray » 09 Oct 2017, 16:36
Thanks for sharing. I'll have a look and try to give some feedback once I get a chance to.
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Archangel35757
- Posts: 15
- Joined: 12 Apr 2013, 14:18
- Skype: Archangel35757
Post
by Archangel35757 » 10 Oct 2017, 00:58
rray wrote: 09 Oct 2017, 16:36
Thanks for sharing. I'll have a look and try to give some feedback once I get a chance to.
Thanks! If you do not have a way to view the exported .MD3 file, you can grab this updated MD3 Model Viewer from here:
https://jkhub.org/files/file/3298-md3view/
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rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Post
by rray » 11 Oct 2017, 00:57
Worked great - I could get a texture and a simple bone animation exported (animation probably was baked) and played back with your viewer.
I got an error message in your viewer at one point but that probably was because I didn't set a prefix filter and exported my nulls along with the mesh.
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FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
Post
by FXDude » 11 Oct 2017, 01:22
A few comments from the site which could also go here
Laisum
Aug 20 2017 04:00 PM
wowowowo!!! Nice
minilogoguy18 and Archangel35757 like this
Corto
Aug 29 2017 03:19 PM
This is amazing. Thanks!
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Archangel35757
- Posts: 15
- Joined: 12 Apr 2013, 14:18
- Skype: Archangel35757
Post
by Archangel35757 » 11 Oct 2017, 01:56
@rray- the exporter supports both bone-driven animation and shape animation... and yes the exporter basically bakes or plots the animation data out per frame during export. I feel like I wrote a thorough Help file... but if you see anything that should be described/explained in more detail then please let me know.