If I emit particles on an object that has animations (shape animation for example) and these particle stick to emit location, the particles do not have velocity.
when I export the particles with alembic, alembic of course do not recognize any velocity.
is there a way, to create a second point cloud that follows the original particles so that they have particles? something like goal...
maybe there is a smarter way to create velocity?
thank you!
sant0s