I build a cave animation in ICE.
now I need to create a cross section into the cave gangways.
if there would be no animation/turbulize in Z, I'd just polygonize the point cloud and use the slice polygon slice tool in y and give it some thickness - works so far.
but what if I need a cross section when the cave gangways move in Z, also?
maybe I could create a second point cloud thats emitting from the first point clou, calculate the distance between and then just delete one site?
anybody has some inputs how to realize that?
thx
sant0s