NVIDIA GPUs Provide Edge to 3D Animators Utilizing Autodesk Softimage 2011
It's a fascinating read:
Seems a bold statement, as only PhysX Rigid Bodies seem to be (more or less) exposed to SI2011 users. Seems they've got their stories/applications mixed up, as Max and Maya do seem to expose the whole PhysX package. But maybe I'm missing something here.This latest release of Autodesk Softimage 3D modeling and animation software enables real-time simulations using NVIDIA PhysX -- a powerful physics application programming interface (API), or 'engine', accelerated by NVIDIA Quadro(R) professional graphics processing units (GPUs) -- and NVIDIA CUDA, the architecture behind NVIDIA GPUs. These improved simulations include the ability to create more realistic water-related visual effects, lifelike characters, and explosions that behave with exceptional realism.- MY HIGHLIGHT -
On a sidenote: The issue of "Hardware Accelerated PhysX" has been logged (by me