Since vinyl disk is 70% of the render it has to be really cool looking i mean should be close to real:
Ofc atm is nothing close to that^^
So far i to use a radial black and white map to drive the anisotropy vectors (similar to this).

But im still getting artifacts on specular reflections that look like bad compression plus there is a visible line where the black and white connects.
Instead of creating a huge photoshop file with lots of bits?
Can i use a procedural generated map from SI?
Or maybe i need a different radial map not sure how to fix.
