i wonder how i can create an hair style like this image?
thank for any idea
https://www.pinterest.com/pin/369647081895787552/
Braid Setup 
There are few 'follow' compounds, this time is some variance of one called 'follow nurbs'. This compound conforms ICE strands to NurbS surface. Nurbs surface is modeled (more or less) manual way, not procedural. There are several layers of evaluation here, from enveloped nurbs surface to final hair interpolation, no way to get all that into real-time, anywhere. As usually in apps like SI or Maya, you can always hide something, let's say entire ICE point cloud, leaving only Nurbs surface to evaluate.anhungxadieu wrote:hi,
That what i'm looking for Thank you very much!
-but i still not clear about procedural way you are talking
-i saw in your scene i can animate the null but it really slow regarding hair, so there is a way to make it faster for animate?
-KH have a compound to form the hair by strand? or if not do i can conform the hair strand by another strand? just like my movie below
I am also curious about Nguyen's approach, but if you want to wait a bit more, something with similar "strands from strands" setup is in the works (on spare time) & almost ready.anhungxadieu wrote:hi,
That what i'm looking for Thank you very much!
-but i still not clear about procedural way you are talking
-i saw in your scene i can animate the null but it really slow regarding hair, so there is a way to make it faster for animate?
-KH have a compound to form the hair by strand? or if not do i can conform the hair strand by another strand? just like my movie below

Well, last feedback about some issue, belongs to problems with 'reinterpret location' node in SI 2015.rray wrote:Thanks for posting, this is useful. In V2015 (SP2), the first braid .emdl above doesn't work for me. Hair is emitted but then is not affected by the deform by NURBS ICE nodes. I wondered is this a known issue with this version of Softimage? I bumped into some weird things with the new releases when working on the "groomtools" plugin (but don't remember anything specific)