cubic environment mapping, raytrace fake

Discussions about rendering in SOFTIMAGE©
Texturelighting
Posts: 1
Joined: 09 Jun 2009, 14:46
Location: East Coast West Coast

cubic environment mapping, raytrace fake

Post by Texturelighting » 12 Jun 2009, 19:04

By request I am putting up the link to my old-school cubic environment map raytrace fake.

http://www.texturelighting.com/download ... torial.zip (link fixed - HB)

It includes a camera, Photoshop template, clear and concise instructions.

The process can be automated to include scenes with many objects in order to reduce
render times and can fake raytracing reflections in open gl without computation.

Good for beginners.

Enjoy.
Render Theory: It either renders or it doesn't.

coolroy
Posts: 2
Joined: 08 Jun 2009, 17:13

Re: cubic environment mapping, raytrace fake

Post by coolroy » 21 Jun 2009, 17:58

nice! thanks!

NNois
Posts: 754
Joined: 09 Jun 2009, 18:33

Re: cubic environment mapping, raytrace fake

Post by NNois » 23 Jun 2009, 09:16

Very cool, thanks.
is there a fatser way to do that ? a lens shader maybe ?