I noticed a very old bridge from XSI directly to Krakatoa, but am assuming that that's not going to work with a current version of Krakatoa.
We've already tried both Fury and emRPC to max up the particle count and much as they're great we're not getting the look we know we can achieve in Krakatoa.
Are we best to just work within the confines of Maya's particle system or is there a reliable way to get failsafe transfer of XSI particles over into Maya?
Any advice, tidbits, Alembic configurations and such like are most welcome.