8-bit , 16-bit and Float

General discussion about 3D DCC and other topics
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xsi_fanatic
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Joined: 06 Jun 2011, 01:08

8-bit , 16-bit and Float

Post by xsi_fanatic » 27 Aug 2016, 03:02

Hello,

I'm curious to know what rendering formats people often use ? I usually just stick to .pic

But when I have color banding issues, I usually change the input data in the FX Tree to 16-bit or Float and that fixes things.

I'm still confused however, because when you look at the Edit settings in the Render Manager, you don't have any option besides RGBA and 8-bit for .pic formats.

So I'm curious to know how it still manages to fix the color banding when in post, considering that .pic only gives the option for 8-bit.

Would appreciate some input on this matter.


Thanks,
Jason

kiwimation
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Joined: 11 Jun 2009, 03:21

Re: 8-bit , 16-bit and Float

Post by kiwimation » 27 Aug 2016, 05:19

I comp normally with AE, For most renders I will render out to .png 8bit. For anything that causes banding issues I render them out to 16bit tif.
Seams to work well for me and gives a nice balance on file sizes.

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Rork
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Re: 8-bit , 16-bit and Float

Post by Rork » 27 Aug 2016, 14:29

I always render everything in half float exr's.

They're quite small most of the time, and you keep full color control until your final comp (e.g. Nuke or Fusion) is rendered out to a videoclip or sequence.

rob
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luceric
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Re: 8-bit , 16-bit and Float

Post by luceric » 27 Aug 2016, 18:53

if you just convert the 8-bit .pic to 16-bit in the fxtree and write it back to 8-bit or 16 bit, obviously that has no effect.
However, if you convert it in the File Input, and then do color processing, then the processing will occur in 16-bit and be of higher precision and quality, even if you end up writing it back to 8-bit anyway.

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xsi_fanatic
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Re: 8-bit , 16-bit and Float

Post by xsi_fanatic » 28 Aug 2016, 14:28

Thanks everyone for the feedback. These should be helpful in my current project.