I say.
A sculpt per day in my case is highly optimistic, but that's the way the saying goes . One per week is probably more realistic.
I'm attempting to improve the speed (hopefully quality as well) I work with in creating characters. It took me a few good hours to complete this, 3-4 or even 5 if counting shading/rendering setup and I personally find that unacceptable for this kind of work.
Image created with Zbrush, XSI and Mentalray. No textures, just a simple procedural shader - I was looking for a stone like material, got bored very soon and called it "good to go" after not a very long time fiddling within the render-tree. It is just a modeling/sculpting exercise after all.
No displacement maps, just the good old decimated mesh.
Will keep this thread updated with one image per week (at least) with the hope to continue improving my skills as well as inspiring others to do the same.
edit: Replaced the image 'cause the head was lit too poorly.



