Renderman "Commercial Starter Pack"

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Hirazi Blue
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Renderman "Commercial Starter Pack"

Post by Hirazi Blue » 23 Feb 2016, 09:43

Commercial Starter Pack!
Using Non-Commercial RenderMan? For just $495, collect five commercial licenses to freely use for any purpose.
Incorporating the latest rendering tech used in all 2016 Academy Awards VFX nominees, benefits include:
  • Five commercial licenses for the price of one
  • Free upgrade to RenderMan 21
  • Float your license to any supported platform
  • Optional first year's maintenance for only $200
This limited time offer expires on March 31st 2016 and is restricted to your first five RenderMan licenses. Take advantage now!
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Bullit
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Joined: 24 May 2012, 07:44

Re: Renderman "Commercial Starter Pack"

Post by Bullit » 23 Feb 2016, 14:31

Are they doing anything relevant to improve the engine? To be fast, quality, ease to use, compatible with particles and other stuff from main applications.

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Hirazi Blue
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Joined: 04 Jun 2009, 10:15

Re: Renderman "Commercial Starter Pack"

Post by Hirazi Blue » 23 Feb 2016, 14:38

In its latest community newsletter, Pixar describes RenderMan 21 as a “game-changer and the biggest RenderMan release in years”, including over 60 new features.

Of the 60, the newsletter only lists nine, but there are some interesting things in there, including GPU support for Denoise, the so-called “make pretty” button introduced in RenderMan 20.

Denoise enables users to set lower sampling values for raytracing renders, resulting in a faster but noisier raw image, which Denoise then cleans up as a post-process.

Pixar cited a speed boost of 2-10x for the original CPU-based implementation of Denoise over simply cranking up the sampling values, so it will be interesting to see how much difference the GPU makes.
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