jamination wrote:any opinions on the product would be appreciated.
Used its auto re-topology for things like in pic. For this one original is output of some Houdini's VDBs, but it could be anything, let's say a bunch of overlapped meshes of any resolution, because 3DC converts everything into voxels, before autopo process. It takes some time to compute, around 15 mins for final of 120 quads, here, but it was a completely automatic process, without any assistance (obviously it won't be funny to draw the curvature, here).
Other than that, texture painting is nice, even before few years it had support for many 'extra' features, materials on clusters, mirroring. Whatever I wanted when it comes to output (displacement re-scaling and so on). In case the scale of imported thing doesn't match to 3DC rules, it's able to fit into own scale and export back in original scale.
Has a lot of nice features for voxel sculpting. Usable curves, sort of bezier patches and so on, but definitively is not able to match the zBrush speed. I don't have a real experience with 3DC sculpting.
For tasks like auto re-topology or texture painting, has a procedures guided by wizards, sometime these procedures weren't easy to figure out, but, once I've 'agreed to follow', it became a rare app which allows to do something usable, without knowing anything about the rest.
Not so nice point are exactly these procedures. Somehow, author takes a bit too much care about everything, same method is sometimes repeated in various ways.
It's much more 'logically' organized than zB, but without zBrush sculpting power. I think author made a small mistake, believing in CUDA story and almost brute force voxelization, instead to go with 'creative 2d - 3dtrickery' like zB people.
nit picking edit: 120K quads, not 120 quads
