MODO 902

News concerning 3D DCC business
Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

MODO 902

Post by Bullit » 10 Dec 2015, 21:57

Seems a very complete addition of tools for matching and everything related.

See the video:


Detailed videos
http://community.thefoundry.co.uk/discu ... 3&t=118080


Camera matching – easily match a 3D camera to a background image just by drawing on screen and using one-click set-ups: you can match position, rotation, focal length and resolution, and estimate lens distortion
Projecting images – choose from the Projection Texture to project images into a given texture channel, and the Projection Shader to replicate the exact pixels of the real-world image unaffected by your scene’s lighting and shading
Projection Ink – use Modo’s brush-based tools to paint projected textures directly onto UV-mapped geometry. Blend images from multiple cameras to create seamless maps that work from any angle.
Camera Plane modifier – create an image plane with a single click. Modo will adjust size, position and rotation to keep it filling the screen as you adjust the depth. Repeat for easy multi-layered compositions and animations.
Physical Sun setup – use image metadata (location, direction, time of day) to automatically match Modo’s Physical Sun to the real-world setting. Photographed and virtual shadows will align with just a few clicks.

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Rork
Posts: 1359
Joined: 09 Jul 2009, 06:59
Location: Close to The Hague, Netherlands

Re: MODO 902

Post by Rork » 12 Dec 2015, 14:33

some very nice additions!

I know the camera tools were high on the list of new tools, so this will make a lot of people happy!
Any news on screen/opengl performance in 902? Animation wise it's still a bit on the sluggish side.

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

danyargici
Posts: 56
Joined: 09 Nov 2009, 09:58

Re: MODO 902

Post by danyargici » 12 Dec 2015, 17:40

Aside from the lens distortion portion of it, Blender has been able to do this type of static camera calibration for almost four years now with BLAM, the Blender Camera Calibration Toolkit. It's very cool. Check it out.

http://stuffmatic.com/blam-blender-came ... n-toolkit/

Mod(Bullit): edited to make the link work.

Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

Re: MODO 902

Post by Bullit » 12 Dec 2015, 18:35

Thank Dan. Directly to the bookmarks.

What i liked more about Modo tools was the paint projected texture in an object.
Projection Ink – use Modo’s brush-based tools to paint projected textures directly onto UV-mapped geometry. Blend images from multiple cameras to create seamless maps that work from any angle.