News concerning 3D DCC business
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Bullit
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by Bullit » 10 Dec 2015, 21:57
Seems a very complete addition of tools for matching and everything related.
See the video:
Detailed videos
http://community.thefoundry.co.uk/discu ... 3&t=118080
Camera matching – easily match a 3D camera to a background image just by drawing on screen and using one-click set-ups: you can match position, rotation, focal length and resolution, and estimate lens distortion
Projecting images – choose from the Projection Texture to project images into a given texture channel, and the Projection Shader to replicate the exact pixels of the real-world image unaffected by your scene’s lighting and shading
Projection Ink – use Modo’s brush-based tools to paint projected textures directly onto UV-mapped geometry. Blend images from multiple cameras to create seamless maps that work from any angle.
Camera Plane modifier – create an image plane with a single click. Modo will adjust size, position and rotation to keep it filling the screen as you adjust the depth. Repeat for easy multi-layered compositions and animations.
Physical Sun setup – use image metadata (location, direction, time of day) to automatically match Modo’s Physical Sun to the real-world setting. Photographed and virtual shadows will align with just a few clicks.
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Rork
- Posts: 1359
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- Location: Close to The Hague, Netherlands
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by Rork » 12 Dec 2015, 14:33
some very nice additions!
I know the camera tools were high on the list of new tools, so this will make a lot of people happy!
Any news on screen/opengl performance in 902? Animation wise it's still a bit on the sluggish side.
rob
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danyargici
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by danyargici » 12 Dec 2015, 17:40
Aside from the lens distortion portion of it, Blender has been able to do this type of static camera calibration for almost four years now with BLAM, the Blender Camera Calibration Toolkit. It's very cool. Check it out.
http://stuffmatic.com/blam-blender-came ... n-toolkit/
Mod(Bullit): edited to make the link work.
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Bullit
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by Bullit » 12 Dec 2015, 18:35
Thank Dan. Directly to the bookmarks.
What i liked more about Modo tools was the paint projected texture in an object.
Projection Ink – use Modo’s brush-based tools to paint projected textures directly onto UV-mapped geometry. Blend images from multiple cameras to create seamless maps that work from any angle.