I have another question, which is not exclusively about skin shading, but about any colour correction in general.
Say I want to colour correct an image with the colour curve. Now, here, unlike Photoshop, there is no master curve. No matter how precise you are, it is almost impossible to draw 3 curves perfectly identical. I tried to link them with expressions, but since the curve does not return any definite numeric value, it is not working.
How can I make any 2 curves automatically copy the 3rd curve, so that I have to edit only one and it is reflected in R,G, and B all three?
There is one thing I can do to avoid this, which is importing the clip to FxTree and using the colour correction tools there.
But naturally, if I do that, the change will not be propagated when I export the shader compound or save it with a model.
So I was wondering if there is a smart way of doing this within the RenderTree.