Yesterday night i had the idea to render a piece of cheese, but I soon had to notice that it takes a lot more work then i thought,
it took about 10 hours to get this result with a mental ray mia shader. C+C is very welcome but i wont change anything
Rendertime was about 5 minutes on a quadcore with 8gig ram, rendered with XSI 7.01,
the sss effect is made via glossy refractions since i didnt geht the sss split shader to work right in v7.01, any tips how to render sss together with raytrace reflections/refractions in one pass are very welcome!
attached are several variations and wips and a screenshot of the base model that was kindly provided by stefan obst and has been modified and slightly textured with 3dcoat.
Hope U like it!
greetz,
ardworx





