Stereographic Projection How ?

General discussion about 3D DCC and other topics
NNois
Posts: 754
Joined: 09 Jun 2009, 18:33

Stereographic Projection How ?

Post by NNois » 20 Jul 2015, 17:12

Hi,
I'm on a thing where i output a lat/long map out of the 3d, then idealy in the comp software i would pixel/blend this to a "Stereographic Projection" (little planet effect http://2008.sub.blue/blog/2010/6/17/little_planets.html).

My plan was putting a camera in a sphere mapped with the environment map, to permit cool camera movement in comp
I'm stucked in nuke where i can Spherical transform the projection but i can't find the right Stereographic projection mode.

What i'm missing here ? Is there a pixel blender plugin somewhere where i can put a formula or something like that ?
Do someone know or had had already some experience in this before ??

NNois
Posts: 754
Joined: 09 Jun 2009, 18:33

Re: Stereographic Projection How ?

Post by NNois » 20 Jul 2015, 23:14

For what it worth i've solved the little world part, the setup is rather simple
in nuke:
1. an environment map
2. a shootcam of the env map
3. re-mapped on a sphere
4. A CAMERA litteraly on top of the sphere looking at the inside, this, give you a live "little world"

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: Stereographic Projection How ?

Post by Bullit » 21 Jul 2015, 01:15

Something that i never did.
But thanks for feedback NNois .