Hi,
I'm on a thing where i output a lat/long map out of the 3d, then idealy in the comp software i would pixel/blend this to a "Stereographic Projection" (little planet effect http://2008.sub.blue/blog/2010/6/17/little_planets.html).
My plan was putting a camera in a sphere mapped with the environment map, to permit cool camera movement in comp
I'm stucked in nuke where i can Spherical transform the projection but i can't find the right Stereographic projection mode.
What i'm missing here ? Is there a pixel blender plugin somewhere where i can put a formula or something like that ?
Do someone know or had had already some experience in this before ??
Stereographic Projection How ?
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NNois
- Posts: 754
- Joined: 09 Jun 2009, 18:33
Re: Stereographic Projection How ?
For what it worth i've solved the little world part, the setup is rather simple
in nuke:
1. an environment map
2. a shootcam of the env map
3. re-mapped on a sphere
4. A CAMERA litteraly on top of the sphere looking at the inside, this, give you a live "little world"
in nuke:
1. an environment map
2. a shootcam of the env map
3. re-mapped on a sphere
4. A CAMERA litteraly on top of the sphere looking at the inside, this, give you a live "little world"
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: Stereographic Projection How ?
Something that i never did.
But thanks for feedback NNois .
But thanks for feedback NNois .