Dyna - new character animation technology
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Bullit
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sant0s
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rray
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Re: Dyna - new character animation technology
This is company that apparently sponsors this research
http://www.bodylabs.com/
So there's some investment money in it, which is nice. 3D content creation doesn't seem like their main focus though, aimed more towards clothing industry and product ergonomics.
Let me extract some anim gifs from that clip btw.
http://www.bodylabs.com/
So there's some investment money in it, which is nice. 3D content creation doesn't seem like their main focus though, aimed more towards clothing industry and product ergonomics.
Let me extract some anim gifs from that clip btw.
softimage resources section updated Sep 26th 2026
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FXDude
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Re: Dyna - new character animation technology
Wonder how nuch of a challenge it would be to create similarly convincing jigging in ICE,
The Flubber compound from Wim Forton along with "modulate by wheightmap" could be a good start

The Flubber compound from Wim Forton along with "modulate by wheightmap" could be a good start
Indeed, perhaps the bit at 1:12 ?rray wrote: Let me extract some anim gifs from that clip btw.![]()
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forton
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Re: Dyna - new character animation technology
The flubber compound is the first thing I would like to try making into a fabric-canvas version, hope I find some time soon, looks like a good exercise.
Plugging in a weightmap is easy, for example paint some weights between 0 and 0.99 and plug it into the damping parameter in the simulation part (it's a commented multiply node).
Plugging in a weightmap is easy, for example paint some weights between 0 and 0.99 and plug it into the damping parameter in the simulation part (it's a commented multiply node).
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FXDude
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Re: Dyna - new character animation technology
Flubber is really awesome!
Did some secondary wave and splash animations on an X-Ocean surface and was super easy (and extra sanppy) to get some surprisingly convincing surface interaction on top of the x-ocean deform. Along with splash on intersection compound to emit foam that would then stick and slide on surface.
Thanks so much Mr Forton!
Did some secondary wave and splash animations on an X-Ocean surface and was super easy (and extra sanppy) to get some surprisingly convincing surface interaction on top of the x-ocean deform. Along with splash on intersection compound to emit foam that would then stick and slide on surface.
Thanks so much Mr Forton!