Artmesh - convert triangle meshes to quad meshes

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Bullit
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Artmesh - convert triangle meshes to quad meshes

Post by Bullit » 26 Jun 2015, 10:03

Command line only. Free trial of this (beta?) versions until July.

http://www.topologica.org/toplog/wp/gallery/

http://www.topologica.org/toplog/wp/

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Rork
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Re: Artmesh - convert triangle meshes to quad meshes

Post by Rork » 29 Jun 2015, 08:32

Haven't looked really deeply into this, but what can it do more than Model>Modify>Poly.Mesh>Quadrangulate?

That was my first thought on this... ;-)
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Helli
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Re: Artmesh - convert triangle meshes to quad meshes

Post by Helli » 29 Jun 2015, 08:39

It does sort of a remeshing.
It is not only converting triangles to polygons.

In case you don't have Zbrush this tool might come in handy.

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Rork
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Re: Artmesh - convert triangle meshes to quad meshes

Post by Rork » 29 Jun 2015, 08:59

I see. The remeshing part could be interesting. Will keep an eye on this ;-)
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rray
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Re: Artmesh - convert triangle meshes to quad meshes

Post by rray » 29 Jun 2015, 10:10

It would be cool if there was some general purpose operator that could integrate external tools like this, by read/write file and some config file
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MikeM
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Re: Artmesh - convert triangle meshes to quad meshes

Post by MikeM » 30 Jun 2015, 19:52

I guess this could be pretty handy when exporting a lowpoly mesh for sculpting in Zbrush, even if zbrush can quadrangulate, if the lowpoly mesh topology has odd polygons it will have holes once subdivided in ZB, with this I don't think it would happen and save quite a bit of time.

Bullit
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Re: Artmesh - convert triangle meshes to quad meshes

Post by Bullit » 01 Jul 2015, 13:04

rray wrote:It would be cool if there was some general purpose operator that could integrate external tools like this, by read/write file and some config file
Maybe with Fabric Engine?