Looks good!

I do not have an eye for this sort of work though. Looks too mechanical to me.
I guess we can look at the bright side. Now under Autodesk pressure they had to include photometric lights, which they could have done ages ago, but for some reason they could not be arsed.
Did you use glossy refraction on the windows to the left? If you render them with normal glass material in a separate pass and then apply blur or something in FxTree, is it possible to get the same result? Just wondering, since glossy refration has a very very serious effect on render time.