thingsyou hate about softimage

General discussion about 3D DCC and other topics
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Shredder565
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thingsyou hate about softimage

Post by Shredder565 » 30 May 2015, 19:32

now that we'll be getting no more fixes or updates, what do you absolutely hate about softimage that needs fixing?

Shape manager can use some updates.

I use base shape for all my shapes. yet every now and then, when I make model changes, the pre set shapes will become all jumble up and useless and i'll have to redoo them all over again like I spent the entire morning doing now.

also, freezing the model sometimes causes shape manager shapes to not work anymore, hence having to do them all over again.

I also hate having to freeze the model to get rid of some changes in the stack and it causes to loose your enveloped points, making the model stuck in whatever pose the skeleton was in at the time you froze it.


could speed things up tremendously.

luchifer
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Re: thingsyou hate about softimage

Post by luchifer » 31 May 2015, 06:01

I really hate working with splines in softimage.

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Hirazi Blue
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Re: thingsyou hate about softimage

Post by Hirazi Blue » 31 May 2015, 09:42

The "royal pain" that is laughingly called "XSI Hair". ~x(
Stay safe, sane & healthy!

Bullit
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Re: thingsyou hate about softimage

Post by Bullit » 01 Jun 2015, 18:10

Some deformers

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mc_axe
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Re: thingsyou hate about softimage

Post by mc_axe » 01 Jun 2015, 20:10

The Autodesk part first
( :ymdevil: )

and then
,,
lot of small things that never got fixed for ages as evryone was expecting. I can name a few but thats not the point.
I rather like to recall the memories of old users on a xsibase thread, that got 20 pages, because of the amazing feedback, in just a few days (just before the site shutdown), And that happened cause an AD developer (a nice guy actually ) steped in, to ask for bugs and improovments.

But all that energy got just.. poooof ,,wasted,,, eerrm i mean it gets capitalized now in to migration...

Sorry but i dont feel like hating, on code that is written many years ago. Yes i can be angry sometimes on some tools that slow me down etc, but i dont hate it rly.

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Hirazi Blue
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Re: thingsyou hate about softimage

Post by Hirazi Blue » 02 Jun 2015, 12:23

mc_axe wrote:I can name a few but thats not the point.
Nope, that would indeed be the point of this specific thread
and this can be rather cathartic in itself...
;)
Stay safe, sane & healthy!

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rray
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Re: thingsyou hate about softimage

Post by rray » 02 Jun 2015, 13:14

lots of tiny things like tool modes getting stuck when releasing hotkeys in the wrong order ... but only hope now is a little source code leak ;)
softimage resources section updated Sep 26th 2026

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Shredder565
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Re: thingsyou hate about softimage

Post by Shredder565 » 02 Jun 2015, 13:17

rray wrote:lots of tiny things like tool modes getting stuck when releasing hotkeys in the wrong order ... but only hope now is a little source code leak ;)

and here I thought that was just me doing something wrong.

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mc_axe
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Re: thingsyou hate about softimage

Post by mc_axe » 02 Jun 2015, 16:44

Hirazi Blue wrote:
mc_axe wrote:I can name a few but thats not the point.
Nope, that would indeed be the point of this specific thread
and this can be rather cathartic in itself...
;)
If it is catharsis from aaaall that waiting into the frozen era of Softimage, yes i can try to contribute!

As Bullit said deformers ,, yes but the bend deformer... that can be the flagship of this topic. I mean Jeeez! we were rly lucky that someone made a proper deformer in ICE. Was it that hard... ??

On the same motive.. let’s go in some forgotten old places..
(I always like to mention,, cause no1 uses it )..
The UV editor!

Have you noticed that tools working on polygons, doesn’t actually work inside the UV Editor, i mean polygons and UVs are already indexed..somewhere right? So why not proper implementation within the editor as well? Example in the UV Editor: The extend selection tool: Just select a polygon,, then ctrl-shift click a distant one ... doesn’t select the polygons in between.. (Same for edges etc). Loop selection (Double click) doesn’t work within the editor etc...
Implementing those selection tools, within the UV Editor,, and adding a button to consider (Islandic) limits!! ... would be a cheap and amazing improvement! But,,,all that goodies from modeling, get once again wasted ..
Another monstrosity is the use of proportional tool within the UV editor, (it is the only place where you can hate that tool) it doesn’t respect islands so in a tight situation.. (tightlypackedislands), you just destroying the neighborhood.. Additionally in complex geometry’s it gets slow as hell (for some stupid reason i bet ) + you need to jump in a normal viewport, in order to resize the (invisible ><) brush, :ymsick: and if you are in a hurry you can possibly, reset the view ,,, instead of activating the brush size ... and then u just slam the R button with your head.

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McNistor
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Re: thingsyou hate about softimage

Post by McNistor » 03 Jun 2015, 19:03

Hirazi Blue wrote:The "royal pain" that is laughingly called "XSI Hair". ~x(
I'm curious, what do you find a PITA about the hair?
For grooming, I find it quite good. Certainly not the best around, but decent. They even used it for "98% human" or whatever was called that Ape campaign with the chimp.
Now, if you were talking about simulating that hair, that I can relate to :)

What I hate about XSI apart from the fact that's EOL?
Well, I can't think of much. Honestly. There are lots of things that could be improved if not downright fixed, but hate? That's a strong word I reserve for things that really deserve it.
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

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Daniel Brassard
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Re: thingsyou hate about softimage

Post by Daniel Brassard » 03 Jun 2015, 19:43

Outdated Direct X / OpenGL support

Outdated realtime shaders

Mental ray support not following Mental Ray capabilities (used to be one or two update behind, but we were left behind for years now)

Open VDB / PTEX support

Lack of brush based / real time texture painting in the viewport

A buggy wacom tablet support

HQV 2.0

Let's not forget this list of nuggets

https://softimage.uservoice.com/forums/ ... -softimage
$ifndef "Softimage"
set "Softimage" "true"
$endif

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Hirazi Blue
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Re: thingsyou hate about softimage

Post by Hirazi Blue » 03 Jun 2015, 21:58

McNistor wrote:
Hirazi Blue wrote:The "royal pain" that is laughingly called "XSI Hair". ~x(
I'm curious, what do you find a PITA about the hair?
For grooming, I find it quite good. Certainly not the best around, but decent. They even used it for "98% human" or whatever was called that Ape campaign with the chimp.
Now, if you were talking about simulating that hair, that I can relate to :)
Grooming is about the only reason to keep coming back to it IMHO. Simulation is very bad, its fixed amount of segments is pretty annoying and they might have exposed the guide hairs to ICE x_x
Stay safe, sane & healthy!

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Shredder565
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Re: thingsyou hate about softimage

Post by Shredder565 » 05 Jun 2015, 19:12

High Quality.

I'm not even sure what it does, but sometimes I hit it instead of textured and it either takes forever ( a minute or more) before I can do anything else, or crashes the program entirely.

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mc_axe
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Re: thingsyou hate about softimage

Post by mc_axe » 05 Jun 2015, 21:40

HQ is definatelly one of the worst additions to XSI ever, cause it came in parallel with the Maya 2.0 viewport..
That made clear to alot of users, that this company doesnt rly care to take advantage of both Apps, Maya was alrdy the fav child, no co-op between two softwares development teams was happening, so alot ppl considered it alrdy EOL.

However i use HQ sometimes because it dosnt have buggy AA, when im doing modeling or UVs. I turn it on just to have a look.
It is not so slow with all the other rediculus 'features' off. (and if you have like lots of ram) and just couple of lights with no shadows.

AO and DOF even shadow maps... are so bad.. that im still wondering how,, something so bad (esp compared to Maya 2 viewport),, made it to a final product.. with the history of XSI.
It just makes me think that desisions like this, was driven by pure hate and desprespect against SI , it is like they were trying to invent reasons to kill it.

luceric
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Re: thingsyou hate about softimage

Post by luceric » 05 Jun 2015, 22:08

Nothing good can come out of getting worked up with things that don't work well in softimage, imho. I don't know why you're doing this..

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Hirazi Blue
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Re: thingsyou hate about softimage

Post by Hirazi Blue » 06 Jun 2015, 10:19

It’s very much a matter of opinion, obviously. Personally I find this take on things rather refreshing as the user base has been focusing too much on the things they perceived to be great about Softimage, which at this point in time is just as inconsequential.
;)
Stay safe, sane & healthy!