Post
by MikeM » 10 May 2015, 09:49
No idea but I am guessing its meant to be used for faces rather than edges.
To be honest I completely forgot of "extrude along normal" and I have only been using the extrude and then the local/global transform to translate/scale/rotate what I extrude.
Here's an alternative, do a regular extrusion (CTLR+D), then X and scale it up, gives the exact result you are looking for, you can also extrude and use a "push" deformer (especially for more complex edge loops).
Another way I like to move mesh components along a particular normal is once the selection is made, press the key to use "move component tool" and select an edge/face or vertex with the mouse middle button (aka clic on the mouse wheel) so the transform aligns to the normal of that mesh component.