So I wanted to share my thoughts about my migration from Softimage to Modo from my website.
All though I can summarize some of the things about si-modo:
1. Easy to use (you can have almost all areas down to the table in 1 month)
2. Fracturing / simulation is rock solid (yes, caching preview directly from the viewer!!)
3. RT meter option comes really handy to have as many objects/particles simulate on the viewer
4. Deforming particles artistically is priceless
5. RT depth of field focus, and mouse-scratching over area of interest on previewer it´s GOLD.
6. Multi-layer pass naming is recepted on nuke "as is" (meaning you don´t have to go clueless, shuffling
new cahnnels into new pipestreams...) just name it back on Modo and receive your masks/pass on Nuke!
7. Baking tools have gotten an ultra-useful level.
8. Customizable pie menues (I have some scripts which you´ll find usefull, I´ll see to upload them later in a video)
9. Animation / deforming / cloning of individual particles can be created via poincloud maps (wow!) and also there are
specific organization for UVs, Vertex, Point and Weight maps (each one with special plus+up features on gamming or rendering workflows).
10. They have a large DB on forums an people is overall real-friendly-user-oriented people.
...as if we needed any more reasons, they can also save to "universal 3d printing" formats right out of the interface
plus sketchfab support (just send and wait via button panel)...and a huge more etcs...
Here´s the link for a real basic reviews on morphers, controls, linked parameters etc, from my site....
http://3dcinetv.com/softimage-to-modo/
Thanks.