
I tried the same "random distribution" idea over ICE. So there´s some of the ice tree. I don´t know how to make the particles follow the object (rather, stick to the object). If you take notice when the particles are randomly distributed they place on top of each other too many times. I know there must be a way to control that. Could anyone lend me a hand with suggested Ice Nodes?

I´ve seen other 3d packages solve this almost the same way with hair instances but I don´t know if anyone has actually solved this in XSI? for example, Feathers have a spring force to make them shake and stand from its strand. That would´t be possible with hair...so has anyone tried these approaches when creating a feathered body?
Thanks.