hey guys
i am painting voxels and using the surface/weight map and i am wondering how to
have the surface texture map to affect the color of the voxels to render in VDB to have color smoke, not sure how to go about this.
Any Idea?examples?
thanks
Emfluid 5 Color from testure map
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
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Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: Emfluid 5 Color from testure map
Maybe this?
http://xsisupport.com/2011/04/21/using-mesh-ice-attributes-to-drive-shaders-in-a-render-tree/
https://www.si-community.com/forum/viewtopic.php?style=8&f=15&t=664
http://xsisupport.com/2011/04/21/using-mesh-ice-attributes-to-drive-shaders-in-a-render-tree/
https://www.si-community.com/forum/viewtopic.php?style=8&f=15&t=664
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
Re: Emfluid 5 Color from testure map
thanks Bullit
this is help full, but i am looking to give each vertex the color information from the texture map and make a custom attribute in ice to call in emfluid5.
On Mootzoid mailing list they gave me a tip to use another point cloud where i get the texture map color and use that to drive the color of the smoke. i guess i was hoping for a way to convert that data all inside the mesh. but this work around is very good.
thanks
this is help full, but i am looking to give each vertex the color information from the texture map and make a custom attribute in ice to call in emfluid5.
On Mootzoid mailing list they gave me a tip to use another point cloud where i get the texture map color and use that to drive the color of the smoke. i guess i was hoping for a way to convert that data all inside the mesh. but this work around is very good.
thanks