Unity 5 for free

News concerning 3D DCC business
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Daniel Brassard
Posts: 878
Joined: 18 Mar 2010, 22:38
Location: St. Thomas, Ontario

Unity 5 for free

Post by Daniel Brassard » 04 Mar 2015, 21:35

The war is on ....
"This morning, Unity releases Unity 5, the latest version of its incredibly popular multiplatform engine.

It comes in two flavors:

◦Unity 5 Professional, which adds a number of features new to the latest iteration of the engine (notably, its Cloud Build service package) and its analytics packages, as well as its Team License tools for larger studios.

◦Unity 5 Personal, which is completely free to developers with revenue or funding less than $100,000 a year, and which includes the full engine (but no advanced services package.)
"
http://www.gamasutra.com/view/news/2378 ... ersion.php
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Draise
Posts: 894
Joined: 09 Oct 2012, 18:48
Skype: ondraise
Location: Colombia

Re: Unity 5 for free

Post by Draise » 05 Mar 2015, 03:34

Crikey, indeed it is on. I wonder if they will.. somehow strangle each other to death at this rate!

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dwigfor
Posts: 395
Joined: 17 Nov 2009, 16:46

Re: Unity 5 for free

Post by dwigfor » 05 Mar 2015, 04:17

Got one more for ya..... Valve's Source 2! [url]http://www.tomshardware.com/news/valve-software-source-half-life-engine,28691.html
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"The company not only revealed the new engine, but announced that it will support the Vulkan API and be completely free for content developers."
As of this article, Valve has not released any information about when the Source 2 engine will be available. However, in a press release, Valve elaborated a bit more on Source 2's support for the Vulkan API, which was just revealed this week during GDC.

"Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine," reads Valve's press release. "Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL."