Comments on finished work
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izze
- Posts: 176
- Joined: 24 Sep 2009, 18:02
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by izze » 09 Jan 2015, 15:34
Hello. I wanted to share a personal project I finished recently. It is based off some concept art I found a while back. Just another personal project to practice character creation. Luckily Anto updated Kristinka while I was working on this. And, he gave some attention to the Curls option to help with the dreadlocks.
Let me know your thoughts.
Christopher
3K RENDER HERE

Last edited by izze on 16 Feb 2015, 02:22, edited 1 time in total.
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Draise
- Posts: 894
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- Skype: ondraise
- Location: Colombia
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by Draise » 09 Jan 2015, 17:35
Absolutely stunning!!!!
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FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
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by FXDude » 09 Jan 2015, 18:08
Wow

Wonderful!
The clothing/folding, the hair, and shading/lighting.. and very good eyes!
He looks like he would be like a really cool guy

Last edited by FXDude on 09 Jan 2015, 18:10, edited 1 time in total.
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Hirazi Blue
- Administrator
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by Hirazi Blue » 09 Jan 2015, 18:09
Beautiful (as always).
More technical info, maybe: renderer, render time, cloth system used etc? You know the drill...
Stay safe, sane & healthy!
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Rork
- Posts: 1359
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- Location: Close to The Hague, Netherlands
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by Rork » 09 Jan 2015, 18:55
Holy shitsnacks!!! That looks wicked!!
congrats on the looks, cannot find anything to critic on ;-)
rob
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izze
- Posts: 176
- Joined: 24 Sep 2009, 18:02
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by izze » 09 Jan 2015, 19:19
Hey all. Thanks for the comments. Some more info;
Cloth - Marvelous designer. Then zbrush
Render - Arnold. Render is split up into about 30 different passes. So render time is really unknown. But my largest pass takes about 7 min.
Not much else to it really. Just worked diligently on sculpting and materials hoping it came together and did not look to uncanny
Here is the sculpt for the head and clothes

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talent103
- Posts: 183
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- Location: New York City
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by talent103 » 09 Jan 2015, 21:03
Really Great work. Those dreads came out looking really good.

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Superpositivo
- Posts: 123
- Joined: 18 Feb 2013, 13:48
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by Superpositivo » 10 Jan 2015, 16:59
Really good job!
My only thought is about the jacket.
Because the jacket is already that tight, is it possible to close it?....
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izze
- Posts: 176
- Joined: 24 Sep 2009, 18:02
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by izze » 10 Jan 2015, 19:59
Ha! Your right. The jacket is a little to tight to close. Thanks for pointing it out

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Xsinode
- Posts: 26
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by Xsinode » 16 Feb 2015, 01:19
Link is broken

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izze
- Posts: 176
- Joined: 24 Sep 2009, 18:02
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by izze » 16 Feb 2015, 02:23
Fixed

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Daniel Brassard
- Posts: 878
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- Location: St. Thomas, Ontario
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by Daniel Brassard » 16 Feb 2015, 17:34
Hi Christopher, very good job, congratulation.
thank you for showing a little bit behind the scene and process. What did you use to do the hair?
$ifndef "Softimage"
set "Softimage" "true"
$endif
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izze
- Posts: 176
- Joined: 24 Sep 2009, 18:02
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by izze » 16 Feb 2015, 20:03
I used Kristinka of course

It is a basic follow curves setup. I just added an extra Execute port in the compound to allow modifiers only for the strands effected by the curves. Then I could boolean the modifiers on and off while laying out my curves. I also set the initial strand length to 0, so I do not get a bunch of frizz at the scalp. I should have spent a little more time making more loose hair, so it does not look so tidy at the hair line. But oh well.
