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User Normal TranslatorAuthor: Sakana-Ya aka GOTETZ This plugin extends the normal editing toolset in Softimage. It adds functions such
as numerical transform, spherize around center, invert and smooth. It also supports
back-and-forth conversion to a colormap, which makes the normals editable with the
vertex paint tool, or using Softimage's spreadsheet editor for weights.
Introduction and demo on
vimeo. Documentation available
here with a screenshot of the GUI.
local backup: UserNormalTranslator.xsiaddon
New plugins, tools etc.
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gaboraa
- Posts: 317
- Joined: 16 Apr 2010, 21:14
Post
by gaboraa » 27 Dec 2014, 08:06
By GOTETZ
https://github.com/Gotetz/UserNormalTranslator
Manual
https://gotetz.github.io/UserNormalTran ... ide_en.htm
_________
[original post:]
Incredible tool indeed and the best moment of the video was the end part where it is said Softimage is alive
I always miss a feature to spherify normals so that billboards don't look like planar in all directions which is a traditional workaround for creating game ready trees.
[mod edit - merged two threads, gaboraa's "original post" post came out on top - editing it so it contains Bullit's description -rr]
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Nox
- Posts: 108
- Joined: 16 Apr 2013, 11:28
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by Nox » 27 Dec 2014, 11:40
Link: https://github.com/Gotetz/UserNormalTranslator
BTW, very cool model and shader.
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jaqu
- Posts: 12
- Joined: 30 Sep 2009, 13:03
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by jaqu » 27 Dec 2014, 16:33
I believe this technique is heavily used in this game
GUILTY GEAR Xrd -SIGN-
http://www.4gamer.net/games/216/G021678/20140703095/
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FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
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by FXDude » 27 Dec 2014, 19:13
As you say Gaboraa, useful for simulating light transmission through multi-layered translucent surfaces.
It reminded me seeing somewhere the use of normal trickery to avoid calculating all the light transmission involved in such shading.
(perhaps as a pass)
And there's a nice (and now easy

) example of that.
And yeah his work looks awesome! Nicely refined toon shading with gradients.
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Superpositivo
- Posts: 123
- Joined: 18 Feb 2013, 13:48
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by Superpositivo » 02 Jan 2015, 02:28
Cool! Stuff. I often found myself in the need of controlling normals. Indeed a useful tool.
Now the question is: where the hell, that real time ink line is coming from????
I want it!
P.s.: cool the "softimage is alive" at the end, too.
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AceMastermind
- Posts: 161
- Joined: 14 Jun 2009, 22:57
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by AceMastermind » 02 Jan 2015, 14:18
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Superpositivo
- Posts: 123
- Joined: 18 Feb 2013, 13:48
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by Superpositivo » 03 Jan 2015, 00:14
Thank you, Manny!
That shader is beautiful.
So, it's impossible having the InkCamera shader for the HighQuality view, right?..
I see that they built it, so it's proprietary.
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MikeM
- Posts: 17
- Joined: 23 Jun 2013, 21:11
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by MikeM » 04 Jan 2015, 11:53
Really cool! some really stunning tricks and results with this tool, thanks for sharing.
I could also see this being used for things such as stylized clouds.
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yashugan
- Posts: 115
- Joined: 30 May 2012, 18:58
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by yashugan » 11 Jan 2015, 13:35
I tryed it, installing addons, but no new voice appear under the menù Modify/component.
And in any other menù. Xsi say that plug in is istalled. Is possible to know witch is the command to be precise, so i can do a button by me.... thank!
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rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
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by rray » 11 Jan 2015, 14:07
Yashugan, it's probably a problem with github.
They have this annoying issue that it looks like download links on the page that you could right click download, but actually you have to left click the link and then on the next page right click download the "raw" button. That gets you the actual file and not an html page with the same name as the file.
or click
here ;)
No worries Bullit, I'll merge the threads if you don't mind
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yashugan
- Posts: 115
- Joined: 30 May 2012, 18:58
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by yashugan » 11 Jan 2015, 16:21
o yeah!!!!!!!!!!!!!!!
Supersonic! this tool is essential for me!!
Infinite thank you!!!
thank!!!!!!!!!!!!!
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tarkovsky
- Posts: 61
- Joined: 05 Oct 2012, 18:02
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by tarkovsky » 11 Jan 2015, 18:11
Very cool.
Lets have more stuff on git
