I am using 2014SP 2 trying to bake BUMP MAP TO NORMAL MAP and baking AO using Rendermap function.
.I know there is Ultimapper but it's not the work flow for a lot of uncertain tweaking, and it will not bake procedural shader bump into beautiful normal map for my lowpoly
I've succeed this many times before~
now in 2014 SP2 Rendermap function is broken~AO Rendermap wont ignore Rendermapped object. And the normal map is not baking procedural shader bump at all.
<for AO I did tweak options off in visibilty property and ignore Rendermapped function, it just doesn't do the right work ^^!!.>
Anyone experiencing this in 2015 or 2014