I came across into a strange problem that I think it is related to the local spacing of blend shapes and the evaluation order.
I just added blend-shapes before skinning process and everything goes fine when the mesh is in the bind pose.
Upon applying some animation, there appears some offset problem.


Does someone happen to know how to avoid such problems in Maya?
I easily could do it in Softimage with putting secondary shape mode into action but in Maya, I couldn't find an equivalent tool to do that.
Thanks
