here my scenario:
I have a tree mesh and a seperate leave mesh (forester), both inside a model.
The tree has a bark texture, the leaves are just green shaded and "color attribute" in color.
In the scattering ICEtree the "color" is set by "texture map" (tree from above).
In the Rendertree I can get that "color" for the leaves now with the "color attribute" and do whatever I wanna do with it.
So when I scatter the tree on a landscape, every tree is looking different.
Now I create an standin.ass of that model and do the same scattering.
How can I talk to the "color attribute" inside the standin.ass? or is that not possible at all?
I know, I can change the overall color and thats working with "color attribute" fine.
Another way would be, to create two standins and put the proxys in a model.
But would be nice if its possible that way
Thx alot,
sant0s