Hello,
There is any way to mirror the position of guides to his symmetrical counterpart? what i mean is if i can mirror the position for example of the left elbow to the right elbow without having to do it manually on a perfectly symmetrical character.
I speak about the guides not the bones of course.
Thank you
Gear Mc mirroring guide position?
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Hirazi Blue
- Administrator
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- Joined: 04 Jun 2009, 10:15
Re: Gear Mc mirroring guide position?
Wouldn't the built-in (Softimage, not Gear) "Symmetry Constraint" be able to do the trick?
Stay safe, sane & healthy!
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hidalgo
- Posts: 113
- Joined: 03 Feb 2012, 19:50
Re: Gear Mc mirroring guide position?
thanks for the tip, but this requires me still to do constraint manually every single guide and afterwards remove the constraint, i was searching for a more automatized way, maybe directly in gear.
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Jho
- Posts: 49
- Joined: 12 Feb 2013, 06:57
Re: Gear Mc mirroring guide position?
I always just delete the other side and hit duplicate symmetry after I change something.
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hidalgoserra
- Posts: 10
- Joined: 29 Nov 2010, 00:11
Re: Gear Mc mirroring guide position?
and this is enough to keep the symmetry and the hierarchy?
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Jho
- Posts: 49
- Joined: 12 Feb 2013, 06:57
Re: Gear Mc mirroring guide position?
Yes. It has worked perfectly fine for me.
I think a coder at work once said that a character's arms didn't have completely symmetric values, so I'm not sure what GEAR does exactly to achieve the symmetry, but in practice it works just like you'd want it to work.
I think a coder at work once said that a character's arms didn't have completely symmetric values, so I'm not sure what GEAR does exactly to achieve the symmetry, but in practice it works just like you'd want it to work.
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hidalgo
- Posts: 113
- Joined: 03 Feb 2012, 19:50
Re: Gear Mc mirroring guide position?
thank you i will try that 