Hi all. It's been a while since i posted the last time on this community ^^
I need help with a thing:
I've a building, already modeled with all separated pieces (for example, the walls are all made of little cubes).
Now i need to do an animation where all the pieces just start to fall from the sky and "build" the actual building.
I was hoping there is some Ice network i can use to automatize this, cause there are like 2000 pieces and do it all manually would be a pain...
Thanks in advance ^^
Animate a building.
-
Tekano
- Posts: 488
- Joined: 09 Jun 2009, 12:49
- Location: London, UK
Re: Animate a building.
animate all of your objects in one set of key frames then offset the animation of each one..? this could be scripted based upon your naming conventions.
there is no ICE compound that I am aware of that would do exactly that for you... nearest would be something like implosia or simple RBD exploding mesh setup where a particle is placed in the centre of each geometry object and then you could do something with these particles based upon height in Y...
there is no ICE compound that I am aware of that would do exactly that for you... nearest would be something like implosia or simple RBD exploding mesh setup where a particle is placed in the centre of each geometry object and then you could do something with these particles based upon height in Y...
Gossip is what no one claims to like, but everybody enjoys.
-
mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
Re: Animate a building.
Something like Motion Tools might help:
http://www.gustavoeb.com.br/mtools/
http://www.gustavoeb.com.br/mtools/
-
Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: Animate a building.
You will always need the actual building done with those pieces even with ice if they are different. That is the only way for a piece to go to the correct place.
If they are the same you might try to test several of voxel compounds that are around.
Edit:
Another way is to invert the animation. You have the building done. Make all pieces go outside the scene to a goal and then invert the animation.
If they are the same you might try to test several of voxel compounds that are around.
Edit:
Another way is to invert the animation. You have the building done. Make all pieces go outside the scene to a goal and then invert the animation.
-
forton
- Posts: 210
- Joined: 25 Nov 2011, 16:57
Re: Animate a building.
If the pieces are in one mesh it should be not too difficult with motion tools (you control islands as particles).
Last edited by forton on 29 Sep 2014, 16:34, edited 1 time in total.
-
Bullit
- Moderator
- Posts: 2621
- Joined: 24 May 2012, 07:44
Re: Animate a building.
And if it doesn't he just have to attach them.