Mathematical problem

General discussion about 3D DCC and other topics
Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Mathematical problem

Post by Bullit » 30 Aug 2014, 17:20

ICE made me more aware and more interested in Maths. One of way i go is to read Math History. People, how theories born etc. Since i don't like theory for theory sake.

The question:
If a ball is to roll down a ramp which connects two points, what must be the shape of the ramp’s curve be, such that the descent time is a minimum?
So what is the answer? I know but i was empirically wrong albeit not by much.



It also would be interesting to test if 3D applications rigid body dynamics systems respect the physical result.

User avatar
rray
Moderator
Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Re: Mathematical problem

Post by rray » 31 Aug 2014, 01:36

No idea - I believe this will either have a very simple solution or a very complex one ;)
A great site where you're nearly guaranteed to get an answer for these kinds of questions is: http://math.stackexchange.com
-rr
softimage resources section updated Sep 26th 2026

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 04:13
Skype: ithacapellin

Re: Mathematical problem

Post by angus_davidson » 31 Aug 2014, 10:03

Bullit wrote:ICE made me more aware and more interested in Maths. One of way i go is to read Math History. People, how theories born etc. Since i don't like theory for theory sake.

The question:
If a ball is to roll down a ramp which connects two points, what must be the shape of the ramp’s curve be, such that the descent time is a minimum?
So what is the answer? I know but i was empirically wrong albeit not by much.



It also would be interesting to test if 3D applications rigid body dynamics systems respect the physical result.

Just off hand I would have thought the fastest decent would involve getting as close to 90 degree straight down as you can, so that your still technically a ramp and not a drop ;) Note this is different from a brachistochrone curve as you specified decent (ie movement in one axis)and not the total move from point a to b.

And thats enough thinking for a sunday ;)
--
Technomancer at Digital Arts
Wits University

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: Mathematical problem

Post by Bullit » 31 Aug 2014, 23:04

Note this is different from a brachistochrone curve as you specified decent (ie movement in one axis)and not the total move from point a to b.
:) brachistochrone curve problem it is.

My answer was an inverted circle so i wasn't far from the cycloid that is the solution:

http://visualizingmath.tumblr.com/post/ ... -about-one

Image

Cycloid
http://en.wikipedia.org/wiki/Cycloid

Also a cycloid inverted curve is the curve where any place you put a sphere they will arrive all at same time if started at same time.

http://en.wikipedia.org/wiki/Tautochrone_curve

Image

User avatar
csaez
Posts: 253
Joined: 09 Jul 2012, 13:31
Skype: csaezmargotta
Location: Sydney, Australia

Re: Mathematical problem

Post by csaez » 01 Sep 2014, 05:49

What an interesting reading! thanks for sharing :)

ChrB
Posts: 55
Joined: 10 Jun 2009, 11:26

Re: Mathematical problem

Post by ChrB » 02 Sep 2014, 10:43

I presume these calculations take place in an ideal space, e.g. there are no friction or wind resistance. Taking these factors into account, I would presume (sorry no time for calculations right now) that the straight curve would likely be the fastest path?
Arnold for the masses!

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 04:13
Skype: ithacapellin

Re: Mathematical problem

Post by angus_davidson » 02 Sep 2014, 10:45

ChrB wrote:I presume these calculations take place in an ideal space, e.g. there are no friction or wind resistance. Taking these factors into account, I would presume (sorry no time for calculations right now) that the straight curve would likely be the fastest path?

As far as I am aware there is friction, other wise the ball would not be considered rolling, but rather sliding.
--
Technomancer at Digital Arts
Wits University

User avatar
Mathaeus
Posts: 1778
Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: Mathematical problem

Post by Mathaeus » 02 Sep 2014, 11:11

ChrB wrote:I presume these calculations take place in an ideal space, e.g. there are no friction or wind resistance. Taking these factors into account, I would presume (sorry no time for calculations right now) that the straight curve would likely be the fastest path?
I think it became much more accelerated along first half of cycloid, in another half, all needed is a curve type that doesn't decelerate it too much. By the way, I have to admit I've found a spoiler, just by pasting the question into Google search, so don't even know what's my personal presumption, unfortunately.

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: Mathematical problem

Post by Bullit » 02 Sep 2014, 16:49

Without friction says in the text. Yes showing spheres might lead to the idea there is friction.

Edit: a bit more history http://en.wikipedia.org/wiki/Christiaan_Huygens

Christiaan Huygens who invented the pendulum clock and discovered the solution to tautochrone problem was a cycloid not like Galileo thought a circle http://en.wikipedia.org/wiki/Horologium_Oscillatorium

So the time problem, with pendulum led to this discoveries

Also:
http://en.wikipedia.org/wiki/Anchor_escapement