Polygon limit & Viewport Performance

General questions and troubleshooting SOFTIMAGE©
rpmaguire
Posts: 67
Joined: 04 Feb 2013, 04:54
Skype: eyekeystudio

Polygon limit & Viewport Performance

Post by rpmaguire » 19 Aug 2014, 18:43

Hello ,

I have a question about Polygon limits & viewport performance. I am running softimage 2013 on a laptop and the video card is nvidia quadro 1000m.
I have a scene with around 3.5 million polys. It is very slow with any kind of component manipulation.
As I have never ran into this before, I am assuming its the video card?

Is there a website that shows how many polys a video card can display?

Thanks,
-Ryan

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myara
Posts: 406
Joined: 28 Sep 2011, 08:33

Re: Polygon limit & Viewport Performance

Post by myara » 21 Aug 2014, 07:54

I would say it is Video Card related. Try hiding and isolating objects. It should get smoother.
M.Yara
Character Modeler | Softimage Generalist (sort of)

Nox
Posts: 108
Joined: 16 Apr 2013, 11:28

Re: Polygon limit & Viewport Performance

Post by Nox » 21 Aug 2014, 09:55

I think component manipulation is actually done on CPU.

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FXDude
Posts: 1145
Joined: 19 Jun 2012, 19:59

Re: Polygon limit & Viewport Performance

Post by FXDude » 21 Aug 2014, 17:49

Seems your GPU may be it.

Find '1000m' on this page
http://www.videocardbenchmark.net/high_end_gpus.html

It's way at the very bottom (of the high end card section)

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FXDude
Posts: 1145
Joined: 19 Jun 2012, 19:59

Re: Polygon limit & Viewport Performance

Post by FXDude » 21 Aug 2014, 18:03

Speaking of viewport performance, doesn't Fabric use it's own display host in softimage?

So would using Fabric technically allow for greater viewport performance?

EDIT: And if so, how does selecting components, painting wheights etc.. work (if it does work)