Introducing Fabric50

News concerning 3D DCC business
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Hirazi Blue
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Introducing Fabric50

Post by Hirazi Blue » 12 Aug 2014, 09:19

Another interesting business model...
Introducing Fabric50 – start your studio with Fabric for free, today

Fifty permanent licenses of Fabric for your studio, free, no strings attached.
At Siggraph 2014 we are announcing a big change to our business model – the Fabric Fifty studio starter pack. We think this is a pretty big deal, and we wanted to take the time to explain why we’re doing this and how we think it benefits everyone concerned.
(...)
By providing 50 permanent licenses to any studio, we’re making it possible for you to take advantage of Fabric without needing to make a financial commitment before you’re ready. This means that you can start using Fabric immediately in your pipeline with confidence that you will always have access to those 50 licenses. When the time comes that you want to expand beyond those 50 licenses, or you decide that you want to get the benefits of the paid site license, we can discuss the options available to you.
(Quoted from here)

Full text see "Quoted from here" above... ;)
Stay safe, sane & healthy!

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SamHowell
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Re: Introducing Fabric50

Post by SamHowell » 12 Aug 2014, 09:28

The earth moves for a second time in the last few days :-o

Pooby
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Re: Introducing Fabric50

Post by Pooby » 12 Aug 2014, 11:42

Wow.. I didn't see that coming. A rather exciting tactical move.

angus_davidson
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Re: Introducing Fabric50

Post by angus_davidson » 12 Aug 2014, 12:11

Dun dun Dunnn!
--
Technomancer at Digital Arts
Wits University

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mattmos
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Re: Introducing Fabric50

Post by mattmos » 12 Aug 2014, 12:18

Fantastic news. I hope the visual programming side isn't too far away either, very excited about that!

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MauricioPC
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Re: Introducing Fabric50

Post by MauricioPC » 12 Aug 2014, 12:27

This could boost another level of life to Softimage and studios.

Hope to see this help artists and developers keep using Softimage. The base package is very powerful to be extended by FE again and again. Just look at Kraken (http://fabricengine.com/kraken/).

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gaboraa
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Re: Introducing Fabric50

Post by gaboraa » 12 Aug 2014, 13:56

MauricioPC wrote:This could boost another level of life to Softimage and studios.

Hope to see this help artists and developers keep using Softimage. The base package is very powerful to be extended by FE again and again. Just look at Kraken (http://fabricengine.com/kraken/).
I couldn't agree more

Bullit
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Re: Introducing Fabric50

Post by Bullit » 12 Aug 2014, 22:54



Neat.

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FXDude
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Re: Introducing Fabric50

Post by FXDude » 14 Aug 2014, 03:47

Neet indeed! :]

Bullit
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Re: Introducing Fabric50

Post by Bullit » 15 Aug 2014, 09:50




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owei
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Re: Introducing Fabric50

Post by owei » 15 Aug 2014, 11:25

Looks like ICE with much similarities;) Looking forward to test this.! Keep it up, Fabrics..! Great work!!

Bullit
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Re: Introducing Fabric50

Post by Bullit » 15 Aug 2014, 11:33

Yes i am also eagerly waiting for the day this can be tested.

Bullit
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Re: Introducing Fabric50

Post by Bullit » 15 Aug 2014, 15:38

It seems there was some issue with Video :

One think that i would like to be possible is to edit the graphic interface.

FabricPaul
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Re: Introducing Fabric50

Post by FabricPaul » 17 Aug 2014, 16:07

we've had some questions around Fabric's DFG vs ICE vs Bifrost (I'm assuming due to Marcus' response to an audience question). Phil posted this on vimeo in response to a question from Sebastien (https://vimeo.com/103474550):
I found the comments from Marcus a bit confusing also, particularly the comment about the ICE graphs being hard to understand. I think he is referring to the way ICE graphs represent a data-parallel workload, meaning that many points can be being computed at once so any given connection can be computing 0-many elements at a given time. The graph therefore doesn't have a direct correlation to data-flow. Our DFG will support a pure data-flow model (as Marcus defines it), while also supporting the data-parallel approach that ICE uses. Peter refers to that concept as a 'block' in his talk, where a sub-graph could be executing on a per-element basis of a large data set. By stepping up out of a block, the user would be back into the pure-data flow graph. Marcus mentioned writing expressions and converting those to graphs. In our DFG, you can write expressions directly using KL. This KL is compiled directly into the graph.

As for pull-vs-pull, this is another case which won't change the user experience while being quite radically different under the hood. The push model is a much simpler underlying representation and is faster in some circumstances. When solving smaller problems the push model is more efficient. When operating on very large data sets (e.g. Scene Assembly), the pull model is more efficient as it avoids redundant computation.

All large graphs use the pull model, e.g. the Maya, Soft, Katana, Houdini scene graphs, while smaller tools such as solvers can use the push model.

A high level way to understand if one of our DFG graphs would be push vs Pull, would be it if compiled to run on the GPU, it would use the push model, else it would generally use the pull model. A fluid sim would be a good case for push evaluation. Either way, the user shouldn't need to know the difference.
I think things will be a lot clearer to everyone over the next few months, both Fabric and AD have a bit of work to do in explaining the differences between the myriad of different visual programming systems that are out there. In our case it's still the same core engine and KL language that we've been building for four years, so I think there is less 'new' stuff for our existing users to grasp - and also that much of what they're currently doing on FE in the meantime will be viable in the new DFG (since it's all ultimately KL). We also don't target artists directly (since we're selling a platform) so that makes it a lot easier as well.

Now we're back from Sigg you can expect to see more information and demos in the coming months. The front-end we were showing at Sigg was pre-alpha, most of our focus has been on the underlying DFG. The cool demos are on the way though :) The 'Blocks' that Phil refers to are pretty damn cool, so I look forward to sharing that stuff in the future.

You can see the user group videos here: http://fabricengine.com/2014/08/fabric- ... raph-2014/

Cheers,

Paul

Bullit
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Re: Introducing Fabric50

Post by Bullit » 18 Aug 2014, 10:29

I wish i could jump 2 years...

Bullit
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Re: Introducing Fabric50

Post by Bullit » 19 Aug 2014, 19:15

Fabric in DCC