MauricioPC wrote:http://www.maxunderground.com
Don't know about all of you, but I guess there was ex-Max users here. And the nice thing about that was that it could gather all the top Max artists, plugin developers, PM of the software to talk about 3ds Max.
Hell, last year that gigantic thread about the future of 3ds Max created such attention because it happened on the principal 3ds Max site.
Yeah, but in my mind at least, Max always been already localized thing, since times of 3d Studio for DOS. First info I've gathered about Max 1.0, it was from local computer magazine, long article, about twenty pages, written by local guy. Never wanted to satisfy my "spiritual needs" about Max, using the global, internet forum. Already there were live humans for that.
On another side, Max is widely accepted thing, like coca cola, public transport, cellphones or 'international English language' - where complexity, refinements or ambition.. they are not good idea, because masses don't like this. Some goes to c4d. If I remember, my motivation for learning XSI belongs to old XSI base, all that posts, showing so much more dedicated approach, than anything related to Max.
After all, because is widely accepted, why I should fight for Max's cause. It's majority, should be able alone to take care for self.
Heavy dependance on all that "great" plugins, that's main problem. Asking for 1K plugin for every next project, that's best way to show as incompetent in the eye of boss. While for Maya, there are tons of small, affordable goodies, allowing the built-in engines to be so-so user friendly.
By the way, today, Modo has a good number of features, not existent in Max, like very decent renderer, volume rendering, much stronger particle system. All that for affordable price..
And.... in times of all that social networks, it seems there's hard time for old school forums.