Ormr Image Editor - Public Beta

News concerning 3D DCC business
Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Ormr Image Editor - Public Beta

Post by Bullit » 14 Jul 2014, 01:20

http://getormr.com/features/
Ormr is a fast, light-weight, cross-platform procedural graphics editor that lets
you tweak any action you have ever performed - organized by layer.

SEAMLESS VECTOR & RASTER
Ormr seamlessly integrates both vector and raster editing, automatically converting between the two as necessary. This not only makes it extremely versatile and suitable for any taks from interface design to photo retouching, but also lets you apply purely raster effects and filters to vector shapes without losing any vector data.

TRUE NON-DESTRUCTIVE EDITING
Ormr is the first editor to allow true non-destructive editing. Every filter, effect, brush stroke or vector edit you apply is stored separately, and nothing is baked in. This allows you to come back to anything you've done in the past and adjust it - without redoing all of the subsequent work. Even brush strokes are editable after you've drawn them!

16-BIT PER CHANNEL EVERYTHING
Ormr is a purely 16-bit per channel application. Everything, including images, shape colors, masks, and any other color data is stored with 16 bits per channel. This means you never lose precision and color accuracy, allowing for the most vibrant and precise images to be created.


In Ormr, everything is numerically adjustable - all the time, long after the initial effect has been applied. You can tweak and adjust every detail to your heart's delight until your creation is absolutely perfect.

BEST-IN-CLASS PSD IMPORTER
Unlike many other apps that claim to import Adobe Photoshop PSD file, yet import minimal information, Ormr imports practically everything. Not only does Ormr's PSD importer support layers and groups, it also imports masks on both of them, layer blending modes, and even layer blending effects - on both layers and groups!

LAYER BLENDING EFFECTS
Ormr features a full suite of blending effects, including drop shadows, inner and outer glows, stroking, inner shadows, and bevelling. These versatile effects allow you to easily edit layer shapes without changing layer style, as well as help with compatibility with other applications.

DIGITAL TABLET SUPPORT
Ormr features excellent digital tablet support, recoginizing the drawing vs. the eraser tip of the brush, pen pressure, and scene scrolling with the digital pen alone. Brush settings also support ability to control aspects such as opacity, size, and any other setting with pen pressure - all customizable by you.

These amazing features are just the tip of the iceberg. Integrating all of them to work together creates an unparalleled application, that, when mixed in with our unique procedural approach results in a truly first-of-its kind, next generation graphics editor. There's even more features than we describe here, such as live, on-canvas Liquify tool, layer masks, paint mask mode, customizable shape, gradient, brush and layer style libraries, and more.

Ormr even imports Adobe Photoshop™ Brush library files for added convenience. Moreover, we're not sitting still: we've got tons of amazing ideas for the future, and we're working hard on implementing them.
Beta is free, needs only registration, but also can be bought for 25$ said to be half price of the regular version - so to be expected a 50$ final price.

iamVFX
Posts: 697
Joined: 24 Sep 2010, 16:28

Re: Ormr Image Editor - Public Beta

Post by iamVFX » 14 Jul 2014, 05:23

Mac and Windows only. Cross-platform my ass...

Manticor
Posts: 160
Joined: 09 Jun 2011, 20:41

Re: Ormr Image Editor - Public Beta

Post by Manticor » 14 Jul 2014, 07:24

Holy shit this is better than photoshop.Really intuitive.Everything is recorded and changeable later on .It feels like photoshop too

I like this A LOT!

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: Ormr Image Editor - Public Beta

Post by Bullit » 14 Jul 2014, 14:11

Are you testing it Manticor?

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Ormr Image Editor - Public Beta

Post by Hirazi Blue » 14 Jul 2014, 19:56

I have tested it a bit today. It's a nice piece of software, especially at that price, but it needs (way) better documentation.
And personally I haven't been able yet to get a decent alpha channel out of it, but that's hopefully just me...
;)
Stay safe, sane & healthy!

User avatar
myara
Posts: 406
Joined: 28 Sep 2011, 08:33

Re: Ormr Image Editor - Public Beta

Post by myara » 15 Jul 2014, 06:59

I don't know how good it would be to replace Photoshop in our pipeline with it, but it does look promising.
I just downloaded the beta.

btw, How do you read Ormr ?
M.Yara
Character Modeler | Softimage Generalist (sort of)

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 04:13
Skype: ithacapellin

Re: Ormr Image Editor - Public Beta

Post by angus_davidson » 15 Jul 2014, 07:42

myara wrote:I don't know how good it would be to replace Photoshop in our pipeline with it, but it does look promising.
I just downloaded the beta.

btw, How do you read Ormr ?
Depends on how much of a head cold you have ;)
--
Technomancer at Digital Arts
Wits University

forton
Posts: 210
Joined: 25 Nov 2011, 16:57

Re: Ormr Image Editor - Public Beta

Post by forton » 15 Jul 2014, 08:03

My preferred app for painting right now is krita but this looks even more promising (I didn't like gimp).

I'm not an after effects user, I tried, but I always go back to fusion for comp.
If I can find a real good replacement for premiere I can skip adobe altogether.
What NLE's are you guys using?


P.S. Has anyone tried natron already? http://natron.inria.fr/ It's open source and you can use ofx plugins
Last edited by forton on 15 Jul 2014, 08:28, edited 1 time in total.

Manticor
Posts: 160
Joined: 09 Jun 2011, 20:41

Re: Ormr Image Editor - Public Beta

Post by Manticor » 15 Jul 2014, 08:20

I tested it and after about 30 minutes I just bought it.It seems very promising and feels mostly like photoshop.
A couple of things that I found are missing though are not being able to save .psd files.... which is a bummer as I cant use 3dcoat or zbrush properly with it.Ive put in a request for it tho .
And the alpha channel doesn't seem to be saving out for tga or tiff..
But otherwise its well worth the money for $25

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Ormr Image Editor - Public Beta

Post by Hirazi Blue » 15 Jul 2014, 08:35

Manticor wrote:And the alpha channel doesn't seem to be saving out for tga or tiff..
Does this mean you did get one out through PNG? I wasn't succesful there either, I'm afraid.
Or what format did you use to get an alpha channel out?
~x(
Stay safe, sane & healthy!

Manticor
Posts: 160
Joined: 09 Jun 2011, 20:41

Re: Ormr Image Editor - Public Beta

Post by Manticor » 15 Jul 2014, 09:10

hmmm... I got alpha out using png .
Seems its like Photoshop 7 way of doing things... Flatten the layers to one layer ( delete the background layer) then get selection from alpha and delete..then it saves it out .
Works for tga too

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: Ormr Image Editor - Public Beta

Post by Bullit » 15 Jul 2014, 09:58

I got alpha with tif and png. But i just make a mask in any layer. I don't merge or collapse the layers.

BenR
Posts: 92
Joined: 11 Jun 2009, 18:52

Re: Ormr Image Editor - Public Beta

Post by BenR » 15 Jul 2014, 14:46

forton wrote: What NLE's are you guys using?
I use Premiere but I'm looking forward to trying out the new DaVinci Resolve 11.

Ben

forton
Posts: 210
Joined: 25 Nov 2011, 16:57

Re: Ormr Image Editor - Public Beta

Post by forton » 15 Jul 2014, 15:02

Thanks Ben,

Davincy looks like a good alternative to premiere!

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 04:13
Skype: ithacapellin

Re: Ormr Image Editor - Public Beta

Post by angus_davidson » 15 Jul 2014, 15:28

Have heard good things about da vinci resolve from our Film and Tv Dept. Apparenty much better at handling that variety of formats students seem honor bound to find.

We have pretty much dropped FCP X and our Premiere seats will be only one or two with our Adobe rationalising. We will be getting a few EDU Foundry Production suites so we will have Nuke, and by extension Nuke studio when that hits. Kinda hoping we can pretty much stick to Nuke Studio going forward.
--
Technomancer at Digital Arts
Wits University

Jho
Posts: 49
Joined: 12 Feb 2013, 06:57

Re: Ormr Image Editor - Public Beta

Post by Jho » 16 Jul 2014, 05:28

This seems really interesting. I linked it to one of our texture artists because he has been looking for a replacement for PS for quite some time. He loves layer effects and the lack of those has been an instant deal breaker for him with the past photoshop-replacers.
This one seems to have those and even better, keeps them fully editable. The price is so low I think I'll try it out too.


EDIT:

By the way. It said on the kickstarter page of the project that scripting and the ability to make plug-ins is a big part of Ormr. Is that still true?
(Actions and making his own tools is another big thing for the texture guy I was talking about).