Post
by gaboraa » 14 Jun 2018, 15:32
Actually, it has nothing to do with any type of shading instead, it is more like a terrain material with 3 texture to paint on top of one base texture. Let's say you have a big terrain mesh and you want to paint grass texture on a soil texture and also want to paint rocks on top of both, you can do it easily with the above setup interactively without depending on external texture masks. In this example, you can use vertex color -RGB channels- as masks and mask out the influence of each texture to blend them onto the base soil texture. But you can do this easily in any type of game engine today so it is almost obsolete but of course, you can use it for your renders.