Blender 2.71 Cycles Smoke and Fire
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MauricioPC
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Blender 2.71 Cycles Smoke and Fire
It's impressive when you think about it. 3ds Max or C4D don't have nice smoke and fire like this out of the box.
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Bullit
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Re: Blender 2.71 Cycles Smoke and Fire
That is fantastic.
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McNistor
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Re: Blender 2.71 Cycles Smoke and Fire
Looks better than anything I've seen made with Softimage.
But that might be my fault, not the lack of said material.
But that might be my fault, not the lack of said material.
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Mathaeus
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Re: Blender 2.71 Cycles Smoke and Fire
Well, it is a full, voxel based sim, not based on particles like built in stuff in SI. So there is no 'popcorn' look, typical for volume built around particles. Looks much better than render with Blender internal renderer, render time seems to be acceptable. From my small experience, to get enough details, cache can go to significant values, let's say, around 30-50 mb per frame for this one - should not be a big problem.McNistor wrote:Looks better than anything I've seen made with Softimage.![]()
But that might be my fault, not the lack of said material.
For those who want to use it as an addition to scene in SI or something else - to get SI camera in Blender, path that works is export to FBX, then converting the FBX to Collada, using Autodesk FBX converter.
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Bullit
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Re: Blender 2.71 Cycles Smoke and Fire
Thanks for the tip Matheus