I wanna create a weightmap by Particle.
On the Screenshot I have my actual setup.
The Weight Map gets created where the point is.
Okay, now I would like the weight to stay or at least decay, like painting with the Point.
I tried to move the ICE Tree into the animation stack. Also did it with a second PointCloud that emit from the first PointCloud evey Frame - but even with high simulation settings, it does not add points between the frames and I get holes in my weight mnap crack.
So actually I want the weight=1 not do disappear and give it a possibility to fade out (I guess, I can solve that with this tutorial here the oter way around: https://vimeo.com/26487726).
Thx