I am sure this is super basic but here goes!
I have a model that has come back from texture in studio max. The format is .fbx
In the viewport the texture is tiled, however when I draw a render region it doesn't tile.
The uvs are larger and scale outside the 0 and 1 tile coordinates
I have gone into the render tree and on the image node I have increased the texture repeats but this has not worked.
Any input would be appreciated
J